Vladimir Karashchuk

Developer & Toolmaker

Developer and toolmaker with published research at Meta FAIR Labs (NeurIPS 2024). I build tools that solve real problems - from pipeline infrastructure processing 18,000+ 3D assets to custom game engines from scratch. Currently exploring systems programming, graphics, and low-level engine architecture.

Available for contract work building pipeline tools, graphics systems, and solving hard problems at the intersection of art and engineering. Best suited for teams that need to scale production or move fast.

Featured

Skills

Blender Maya Houdini ZBrush Unity Unreal Engine Godot C# Python Odin Rust C GLSL/HLSL SDL3 SDL3 GPU glTF ShaderLab UE Blueprints Marmoset Toolbag Substance Painter Shader Graph Amplify Shader Editor UE Niagara Unity VFX Graph Git Plastic SCM Perforce Photoshop Krita Aseprite Vegas Pro Linux Windows

Get In Touch

Available for remote pipeline engineering and technical art roles. Specialized in 3D asset pipelines, Python tooling, and realtime rendering engine workflows.