Vladimir Karashchuk
Developer & Toolmaker
Developer and toolmaker with published research at Meta FAIR Labs (NeurIPS 2024). I build tools that solve real problems - from pipeline infrastructure processing 18,000+ 3D assets to custom game engines from scratch. Currently exploring systems programming, graphics, and low-level engine architecture.
Available for contract work building pipeline tools, graphics systems, and solving hard problems at the intersection of art and engineering. Best suited for teams that need to scale production or move fast.
Featured
Meta FAIR Labs
Co-authored PARTNR benchmark (NeurIPS 2024) through dataset infrastructure work. Built pipeline tools that processed 18,000+ 3D assets, reducing iteration time by 50% and enabling 100,000-task AI collaboration research at Meta FAIR Labs.
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The Weight of Gold
2-week rapid prototyping project demonstrating art direction, procedural level generation (Wave Function Collapse), custom FSM-based character systems, and narrative design. Shipped with multiple endings and polished presentation.
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Anti-Rigger
In-development Blender addon for rapid character rigging. Built for game developers who need production-ready rigs without the complexity of traditional rigging workflows. Will be open source on GitHub upon release.
Coming Soon →